Rockstar-ийн Midnight Club цувралыг цуцалсан шалтгааныг Крис Робертс тайлбарлалаа

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Энэхүү мэдээ, нийтлэлийг хиймэл оюун боловсруулав.

Grand Theft Auto цувралын амжилт болон студи хоорондын зөрчилдөөнөөс үүдэн Rockstar Games компани гудамжны уралдаант тоглоомын цувралаа зогсоожээ.

Insider Gaming сайтад өгсөн ярилцлагадаа Rockstar студийн хуучин дизайнер Крис Робертс Midnight Club цувралыг цуцалсан гол шалтгааныг дурджээ. Түүний ярьснаар хугацаа алдсан байдал болон Rockstar New York болон San Diego дахь хөгжүүлэлтийн студи хоорондын зөрчил нь цувралын хувь заяанд сөргөөр нөлөөлсөн байна. Нью-Йорк дахь удирдлагууд тухайн төслийг GTA-тай харьцуулж, зохих хэмжээний үнэлгээ өгөхгүйгээр доогуур үзэж байсан нь ажлыг хүндрүүлж байжээ.

Крис Робертсыг ажиллахаа болих үед San Diego студи шинэ Midnight Club тоглоом дээр ажиллаж байсан хэдий ч хожим нь уг төслийг бүрмөсөн цуцалсан байна. Энэ нь тус компани цаашид зөвхөн Grand Theft Auto цуврал болон томоохон төслүүдэд анхаарлаа хандуулах болсныг тодорхой харуулжээ.

Rockstar Games-ийн толгой компани болох Take-Two Interactive зах зээл дээрх хамгийн том бөгөөд өндөр борлуулалттай топ арван хит тоглоомуудыг бүтээхэд төвлөрдөг болохоо илэрхийлж байв. Тус компани өнгөрсөн онд Private Division брэндийг худалдсан нь зах зээл дээр зүгээр л “сайн” байх нь хангалтгүй бөгөөд зөвхөн том амжилт авчрах төслүүдэд анхаарлаа хандуулдаг болохыг баталж байна.

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Every few years or so I find myself idly wondering whatever happened to Midnight Club, Rockstar’s arcade street racing series. I quite liked Midnight Club 2 back in the day, although I fell away from the series after that because, in fine Rockstar fashion, subsequent games weren’t released on PC. The series as a whole ground to a halt in 2008 with Midnight Club: Los Angeles—despite going over well with critics, the series was never heard from again.

In a new interview with Kiwi Talkz on Insider Gaming, former Rockstar designer Kris Roberts, who worked on multiple Midnight Club games and Red Dead Redemption before leaving in 2010, said there were a few factors involved in the decision to kill the series, including missed deadlines and “non-trivial conflict” between Rockstar New York and the San Diego studio where Midnight Club was developed, but the obvious elephant in the room was Grand Theft Auto.

“The perception was we never got the accolades or the reception,” Roberts said. “The New York perspective was, ‘You’re not GTA.’ When you’re the red-headed stepchild project—you know, we’re doing a good job, we’re world-class, but we’re still treated less than. It was challenging.”

Roberts said the San Diego studio was working on a new Midnight Club when he departed, but it was subsequently cancelled: “It was pretty clear that there would be no more Midnight Club and everything was going to be GTA and stuff moving forward, and that’s just the way it was going to be.”

Which sucks, because Midnight Club was pretty great (apart from the whole console-exclusivity thing), but also isn’t at all hard to believe. Midnight Club: LA arrived in 2008, the same year Grand Theft Auto 4 came out, and if there was any doubt prior to that about where Rockstar’s future lay, GTA 4 ended it.

The ending of Midnight Club also fits with the broader approach of Rockstar parent Take-Two Interactive, which makes no bones about only being interested in major hits: When the company unloaded Private Division in 2024, Take-Two CEO Strauss Zelnick said, “Our job really is to focus on making the biggest and best hits in the marketplace. We’re not the long tail company. We are top-ten hit makers around here.” In an environment like that, being “good” often just isn’t going to be good enough.

Grand Theft Auto 6

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