Mass Effect цувралын туршлагатай дизайнер Армандо Тройси тус студийн шинэ тоглоом бүтэлгүйтнэ гэсэн таамаг хэтрүүлэгтэй болохыг мэдэгдлээ.
Anthem болон Mass Effect Andromeda тоглоомуудын амжилтгүй байдал, мөн Dragon Age: The Veilguard-ын талаарх холимог үнэлгээнүүдээс үүдэн BioWare-ын шинэ төсөлд олон нийт эргэлзэж байна. Зарим шинжээчид бүр уг тоглоом огт гарахгүй байж магадгүй гэх таамаглалыг дэвшүүлээд байгаа юм.
Гэсэн хэдий ч Mass Effect гурамсан зохиол болон Mass Effect 2-ын киноны найруулагчаар ажиллаж байсан Армандо Тройси энэ байр суурийг эсэргүүцэж байна. Тэрээр BioWare-ыг ганц тоглогчийн, интерактив өрнөлтэй, гүн гүнзгий тулаан, дэвшилтэд суурилсан RPG тоглоом бүтээх тал дээр өрсөлдөгчгүй студи гэдгийг онцолжээ. Түүний үзэж байгаагаар, студи өөрийн үндсэн арга барилдаа эргэн орж, гаднын хөндлөнгийн оролцоогүйгээр ажиллах боломж олгоход л хангалттай юм.
Тройсигийн хэлснээр, одоогийн Mass Effect төсөл дээр анхны тоглоомуудыг бүтээлцсэн туршлагатай хөгжүүлэгчид олноор ажиллаж байгаа аж. Студийн хувьд “амьд үйлчилгээ” буюу live-service загвараас татгалзаж, өөрсдийн давуу тал болох шилдэг RPG бүтээх чиглэлд анхаарлаа хандуулах нь чухал гэдгийг тэрээр нэмж хэлэв.
Дэлгэрэнгүйг эх сурвалжаас харах
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Given that Anthem and Mass Effect Andromeda were widely considered disappointments, and Dragon Age: The Veilguard had a divisive reception, there’s a certain amount of skepticism about the Mass Effect game BioWare is currently working on. Some have even suggested it might not come out at all.
Armando Troisi, a cinematic designer on the Mass Effect trilogy and lead cinematic designer on Mass Effect 2, thinks it’s all a bit much. “I think BioWare, when they break it down and do that singleplayer, interactive narrative-driven, deep combat, progression-driven game, really, there’s nobody that can touch them,” Troisi told FRVR. “It’s kind of like the [Master] Chief, it’s like going on a walkabout and finding themselves and coming back. I think BioWare can do it if we just leave them alone to do what they do best.”
Troisi said that when he was working at BioWare the studio knew what kind of game it was best at making, and that all they need is to get back to that. “The vision was always clear,” he said. “There was a BioWare formula and they were going to iterate on that formula and keep turning out best-in-class cinematic RPGs and that’s basically what the mandate was. And then they had to live through the live service era—which is still happening but is maybe not as prevalent—and we’re all beholden to companies and stakeholders and all the rest of that.”
Anthem has become emblematic of the problems of live-service games, but Veilguard was also intended to be one until a pivot late in its development, and Andromeda is what Mass Effect looks like when development is led by the team responsible for Mass Effect 3’s multiplayer.
The upcoming Mass Effect game, Troisi said, still has “a lot of people” working on it who were responsible for the original games, “and they’re the OGs, you know? I don’t think there’s anything that I could tell them that they don’t know what to do.”
What they actually need, he suggested, is for people to “get out of the way” and let them get on with it. “I think that they can do it,” he said. “I’m rooting for them.”
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