Total War: Warhammer III тоглоомын шинэ өргөтгөл нь тоглогчдод Warhammer Fantasy-ийн түүхийг өөрийн хүслээр дахин бичих боломжийг олгохын зэрэгцээ тоглоомын хамгийн том кампанит ажлыг санал болгож байна.
Creative Assembly компанийн хөгжүүлсэн энэхүү өргөтгөл нь 9 ам.долларын үнээр худалдаалагдаж байгаа бөгөөд Boris, Thanquol, Nagash эсвэл The Glottkin зэрэг дүрүүдийн аль нэгийг худалдан авснаар уг кампанит ажилд нэвтрэх боломжтой болно. Уг нэмэлт нь Warhammer Fantasy-ийн 30 жилийн түүхэн дэх хамгийн их шүүмжлэл дагуулсан “The End Times” үйл явдлыг тоглогч өөрөө удирдан, хүссэн үр дүндээ хүргэх боломжийг олгодог.
Тоглогчид кампанит ажлын явцад Archaon-ийн удирдсан Chaos-ийн түрэмгийлэл, Nagash-ийн Их зан үйл болон Skaven-ийн Vermintide зэрэг томоохон сорилтуудтай нүүр тулж, дэлхийг сүйрлээс аврах эсвэл өөрсдөө сүйрлийг авчрах сонголтыг хийх эрхтэй. Эдгээр сорилтыг тус тусад нь эсвэл бүгдийг нь нэгэн зэрэг идэвхжүүлэх боломжтой бөгөөд энэ нь Immortal Empires горимын тоглолтын туршлагыг улам баяжуулж байна.
Хэдийгээр Creative Assembly одоогоор кампанит ажлын хиймэл оюун ухаан болон зарим фракцуудын баланс дээр ажиллаж байгаа ч, цаашид шинэ дүрүүд, нэгжүүд болон нэмэлт дэмжлэгүүдийг хүргэхээ амласан. Total War: Warhammer цувралын гурван тоглолтыг нэгтгэсэн энэхүү өргөтгөл нь цувралыг сонирхогчдын хувьд Warhammer Fantasy-ийн ертөнцийг дижитал хэлбэрээр мэдрэх хамгийн боломжийн бөгөөд өргөн хүрээтэй хувилбар юм.
Дэлгэрэнгүйг эх сурвалжаас харах
↓Эх сурвалжийг нээх ↓
Welcome to Play This Right Now, the site version of our weekly newsletter in which we celebrate a new game, update, or DLC that we think is well worth checking out. You can subscribe to the newsletter at the link if you want to get our thoughts about a new videogame happening direct to your inbox every Thursday.
If you told me 10 years back, when I started playing Total War: Warhammer as a brighter-eyed and bushier-tailed strategy gamer, that we’d eventually reach The End Times period, I wouldn’t have believed you. But here we are: three games, 110 legendary lords and factions later, Immortal Empires has successfully sliced and diced the best bits of Warhammer Fantasy and chucked them in a big cooking pot of delicious fantasy goodness.
It’s both the biggest and best Total War campaign Creative Assembly has ever attempted and you can now play it for just $9 (£7.49) by purchasing any of the characters from the Lords of the End Times expansion. Originally, you had to own all three games, then that was softened to just the third instalment, and now all you need is Boris, Thanquol, Nagash, or The Glottkin, though this version of the campaign doesn’t let you play everyone.
It’s funny, though, while The End Times are a desirable era for a strategy game about bringing chaos to the world, or throwing back an endless tide of destruction, they were supremely unpopular in Warhammer Fantasy. How do you end a setting with 30 years worth of characters and lore? The answer is not well. But that’s the genius part of the Lords of the End Times’ expansion fantasy—you can rewrite the whole thing.
One of my first campaigns in the expansion was playing as the Fay Enchantress—effectively Warhammer Fantasy’s version of the Lady in the Lake—who was really done dirty in The End Times lore, being sacrificed to resurrect Nagash. Instead, I fought my way to his Black Pyramid in the Land of the Dead and crushed him in a climactic final battle. Revenge is sweet.
It’s easy to see why so many disliked The End Times. Besides its inconsistencies and u-turns in established character-defining lore, so many beloved figures ended up dying off screen, or were reduced to mere mentions summarizing where they happened to be when the world literally tore itself apart, like a tick-list of who’s dead—spoilers: it’s everyone.
But you can change that now. Maybe you don’t like what happened to Volkmar or Balthasar Gelt? Maybe you want Karl Franz to win against The Glottkin? Or maybe Grimgor beats Archaon in this timeline? Maybe you just want to kill Mannfred over, and over, and over, and over (I know I do). This expansion’s greatest trick isn’t portraying the end of Warhammer Fantasy, it’s letting you subvert its fate endlessly, forever. It’s officially the end of The End Times.
A big part of that fantasy is obviously the long-awaited endgame scenarios. After 10 years, Archaon finally has a proper Chaos invasion, and having played it, I can confirm it’s quite scary. The Everchosen rallies every Chaos-aligned lord behind him and is functionally immortal until you destroy his invasion fortresses dotted across the map and weaken his Chaos host. But every settlement he razes devastates provinces and stays razed until you defeat him, meaning you’re on the clock in terms of stopping the world’s transformation into a hellscape.
There’s also the Great Ritual of Nagash and the Skaven Vermintide, if you prefer your apocalypse undead or rat-flavoured. Hell, you can even have them all active at once if you want the most loreful version of The End Times. HELL, you can even become the endgame if you’re playing as Archaon, activating the Chaos invasion when you grow powerful enough and setting about your task bringing ruin to the world.
It really is the cherry on top of the mouth-watering cake that is Immortal Empires. This isn’t the end for Total War: Warhammer, either. Though Creative Assembly is still working on issues with campaign AI, and factions like Bretonnia sorely need a rework to catch up with others, there’s still the promise of more characters, units, and campaign support in the future. As someone with 3,212 hours in this trilogy, $9 seems like a pretty good value entry point for what I’d consider to be the greatest rendition of Warhammer Fantasy’s world put to code.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



