Blizzard эцсийн нөхөөсөөр анги бүрийн чадварыг өөрчилж, нийт хохирлын хэмжээг нэмэгдүүлэн, өндөр түвшний дайснуудын эрүүл мэндийг мөн өсгөв.
Нөхөөс нь өмнөх бета хувилбараас хойших хоёр долоо хоног хагасын ажлыг багтаажээ. Ирэх сард raid нээгдэх хүртэл энэ нь эхлэлийн үндсэн тохиргоо байх бөгөөд тоглогчдын хангалттай хэсэг 30-р түвшнээс давсны дараа дахин тэнцвэржүүлэлт хийнэ.
Blessing of Salvation, Mass Salvation, Revoke болон Blessing of Light хасагдсанаар DPS дүрүүд дайсны анхаарлыг бууруулах боломжгүй болж, танкуудын threat өсжээ. Bear Form болон Dire Bear Form-ын threat 50-аас 115 хувь, Warrior-ын Defensive Stance 30-аас 80 хувь болж нэмэгдсэн бол Righteous Fury-ийн threat өсөлт 33 хувь, Holy хохирлын threat нэмэгдэл 90 хувь болсон; Paladin уг чадварыг 16 биш, 10-р түвшнээс сурна.
Paladin-д Oath of Light болон Shieldsworn зэрэг шинэ чадвар нэмэгдэж, Unsealed Wrath нь melee довтолгоогоор идэвхтэй Seal-ийн хуулбар үүсгэн, Seal солиход тэдгээрийг идэвхжүүлдэг болжээ. Druid-ын Cat хэлбэрийн Shred-ийн зэвсгийн хохирлын хувь 155-аас 200, Ravage-ийнх 350-аас 435 болж өссөн бөгөөд Resto чиглэлд Rejuvenation эсвэл Regrowth дуусахад эдгээх Bloom нэмэгдсэн. Shaman-ын Lava Burst-ийг 5 хувийн крит нэмдэг Call of Thunder сольж, Lightning Bolt-ийн дээд зэрэглэлийн хохирлыг 80 хувиар өсгөсөн бол Enhancement-ын Stormstrike ч хүчирхэгжжээ.
Rogue 24-р түвшинд Shank хэмээх шинэ чадвар авч, түүнд суурилсан talent-ууд болон Subtlety-ийн Death Mark нэмэгдсэн; Hunter-ын Aspect of the Hawk, Trueshot болон Aimed Shot-ийн хохирол өссөн байна. Mage-ын Frost Blast хасагдаж, Ice Lance-ийн cooldown 8 секунд болсон ч Ice Barrier ашиглахад Frost хохирол 15 хувиар нэмэгдэнэ. Warlock-ын Wrack-ийн 60-р түвшний секунд тутмын суурь хохирол 36-аас 86 болж өсөж, Fury Warrior Reckless Swings болон Improved Whirlwind talent-тай болсон; мөн бүх чадварыг 1–60-р түвшинд сургахад ойролцоогоор 207 алт шаардлагатай болж, эхлэлийн бүсүүдэд дайснууд хурдан дахин гарна.
Дэлгэрэнгүйг эх сурвалжаас харах
↓Эх сурвалжийг нээх ↓
The WoW Forever final patch notes are here, and it’s a big one. It rolls up two and a half weeks of work since the last beta build, and pretty much every class has been touched, some of them hard.
If you’ve been following our WoW Forever beta updates, then you’ll know that Blizzard has been very active when it comes to patching Forever. That bodes well for the future, especially if your class feels weak.
Every Class Hits Harder in the WoW Forever Final Patch
Blizzard admitted that sticking to Classic power budgets meant every new toy came at the cost of something else, and some iconic abilities ended up feeling flat. So damage is up for every class, and higher-level mobs have more health to soak it.
This is pretty much it until the raids open next month. A big tuning pass follows once enough people are past level 30, so treat these numbers as your launch-day baseline.
Salvation is gone, so Tanks get the Threat Instead
While a Paladin change, it’s important to understand what this means for all tanks.
Blessing of Salvation, Mass Salvation, and Revoke have all been removed, and Blessing of Light went with them. DPS no longer get a threat drop, so every tank has been buffed to cover it.
Bear Form and Dire Bear Form go from 50% to 115% threat, and Warrior Defensive Stance from 30% to 80%. Righteous Fury now gives 33% more threat on everything plus 90% extra on Holy damage, and Paladins can train it at level 10 instead of 16.
WoW Forever Paladin Changes
Paladin has had a rough time of it lately, and the community was certainly starting to sweat a little. This final patch, however, gave them back some of the power.
Holy picks up Oath of Light, which boosts your heals on one sworn ally for five minutes. Prot’s new 31-pointer, Shieldsworn, has Holy Strike hit with your shield, triggers your on-block talents and lets you block spells for six seconds.
Unsealed Wrath stores copies of your active Seal on melee hits, and swapping Seals lets every stored copy proc. Seal twisting is back, basically. Turn Evil also lets Turn Undead hit Demons, which gives that ability extra flavour.
WoW Forever Druid Changes

Cat Druids are the biggest winners in the whole patch. Shred goes from 155% weapon damage to 200%, Ravage from 350% to 435%, and Rip, Rake, Ferocious Bite and Pounce all get about 25% more.
Feral also splits the tree into a Bear and Cat tree, with Lacerate now a Bear talent and Berserk replaced by a separate capstone for each form. Resto gets Bloom, which heals the target for 100% of your Spirit when your Rejuvenation or Regrowth expires.
Lava Burst is gone
Lava Burst has been removed completely and replaced with Call of Thunder, a flat 5% crit boost to Lightning Bolt and Chain Lightning. Blizzard admits it reached for Burning Crusade and Wrath ideas too quickly in places, and this was clearly one of them.
It isn’t all bad news. Lightning Bolt’s max rank hits 80% harder, and Lightning Overload now has up to a 30% chance to fire a duplicate spell. Enhancement gets a meaty Stormstrike buff too, up to 150% weapon damage on a 6-second cooldown.
Rogues get Shank
The datamined changes ignore Rogue for the most part, so we’re glad we waited. Rogues get a new off-hand ability called Shank at level 24. It costs 5 Energy, can’t miss and gives you 15 Energy back, and a whole set of new talents is built around it. Boot Knife gives it a chance to add two combo points, and Venom turns it into a poison damage buff.
Subtlety also gets a new capstone in Death Mark, a finisher that stores a chunk of your damage and dumps it on the target six seconds later.
Hunters and Mages

Another reason why datamining is dangerous: both Aspect of the Hawk and Trueshot were nerfed, but in reality it’s the opposite. Hawk now tops out at 110 ranged attack power and Trueshot at 100, and Aimed Shot’s bonus damage is up about 110%.
Mages lose Frost Blast entirely, and Ice Lance now has an 8-second cooldown shared with Fire Blast. Frost does get a reason to go deep, though, with Ice Barrier giving 15% more Frost damage when you pop it.
Warlocks and Warriors
Affliction Warlocks will notice Wrack, which goes from 36 to 86 base damage per second at level 60. Fury Warriors get two new talents in Reckless Swings, which trades health for Rage, and Improved Whirlwind.
Both classes also got a few minor changes, so don’t forget to check the full patch notes.
The Quality-of-life bits
New spells won’t jump onto your action bars by themselves anymore, and bags won’t auto-equip either, so keep an eye on both after training and looting. Training every class ability from 1 to 60 now costs about 207 gold, whatever you play, and starting zones get faster respawns to cope with the launch rush.
The post WoW Forever Final Patch: 9 Biggest Changes Before Launch appeared first on Hotspawn.

