Тус компани өөрийн технологи хөгжүүлэхээс илүүтэйгээр түүх өгүүлэхэд анхаарлаа хандуулахыг зорьж байгаагаа мэдэгдэв.
CD Projekt студи The Witcher 4 төсөлдөө өөрсдийн бүтээсэн REDengine-ийг орхиж, Unreal Engine 5 технологийг ашиглахаар болсон нь Cyberpunk 2077 тоглоомын техникийн доголдолтой холбоогүй болохыг хамтран гүйцэтгэх захирал Михал Новаковский онцоллоо. Түүний хэлснээр, компани нь анхнаасаа технологи хөгжүүлэгч байхыг гол зорилгоо болгож байгаагүй бөгөөд тэдний үндсэн эрхэм зорилго бол тоглогчдод түүхийг хамгийн үнэмшилтэй, шимтэн оролцох байдлаар хүргэх явдал юм.
Хэдийгээр өмнө нь тэд өндөр чанартай дүрслэл бүхий тоглоом бүтээхийн тулд өөрсдийн технологийг оновчтой шийдэл гэж үзэж байсан ч, Unreal Engine 5-ын боломжуудыг харсаны дараа гуравдагч талын технологийг ашиглах нь илүү үр дүнтэй гэж үзжээ. Энэхүү стратегийн хамтын ажиллагааны хүрээнд CD Projekt зөвхөн лиценз аваад зогсохгүй, Epic Games-тэй хамтран хөдөлгүүрийн хөгжүүлэлтэд дотоод талаас нь нөлөөлж, өөрсдийн хэрэгцээ шаардлагад нийцүүлэн ажиллаж байна.
Энэхүү шилжилт нь The Witcher 4-ийн үндсэн өөрчлөлтүүдийн нэг бөгөөд тоглоомын гол дүрээр Геральтаас Сирид шилжиж байгаа юм. Одоогоор CD Projekt студи хиймэл оюун ухаанд бүрэн түшиглэсэн тоглоом бүтээх төлөвлөгөөгүй байгаа гэдгээ илэрхийлсэн бөгөөд цаашид Unreal Engine 6 зэрэг шинэ технологийн хөгжүүлэлтэд тэдний оролцоо хэрхэн нөлөөлөх нь анхаарал татаж байна.
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We still don’t know a huge amount about The Witcher 4. But we do know it represents two big changes for the series thus far. The first change is, of course, that Ciri will replace Geralt as the lead character. The second is that CD Projekk will replace its in-house REDengine with Unreal Engine 5.
There’s been considerable speculation as to why CDP is abandoning tech that’s delivered some of the most cutting-edge visuals of the last decade, with some fans suggesting that Cyberpunk 2077‘s difficult development and compromised initial release might be a factor. But the studio’s co-CEO Michał Nowakowski has formally dismissed this suggestion, stating the decision had more to do with CD Projekt’s general ambitions than Cyberpunk specifically.
Speaking on the Deconstructor of Fun podcast (via GamesRadar+), Nowakowski addressed the claim that Cyberpunk was the straw that broke REDengine’s back: “A lot of people think like this, but this is a bit of a false assumption,” he explained. “Because the issue with Cyberpunk was not really REDengine itself.
Instead, Nowakowski said that CD Projekt never really wanted to be an engine developer in the first place, stating that. “The dream of the company was actually never to make technology.” He conceded that CD Projekt did want to make “visually and technically cutting edge games”, for which in-house tech seemed to be the optimal solution for the studio. But what ultimately drives the company is “telling the stories in the most convincing and immersive way.”
Hence, when CD Projekt’s leadership saw The Matrix Awakens demo of Unreal Engine 5, they decided that adopting third-party tech would be preferable to continuing building their own tech. “If we form a relationship with Unreal and if we work on certain things which are specifically required to make games of the size and scope and certain technicalities about it that we need for games, it could actually work.”
With this in mind, CD Projekt pitched a “strategic collaboration” to Epic, where they would not simply license the tech but influence its direction from the inside. “We’re actually, I think, the only team in the world outside of Epic that deals with the inside of the ‘black box’ that the engine is. Nobody else is doing that except for us and them, which we do through collaborative efforts together,” Nowakowski remarked.
It’ll be interesting to see what impact CD Projekt’s input has on Unreal Engine 5 going forward, since the tech has thus far gained a reputation for being a stuttering mess. I’m also intrigued as to whether CD Projekt’s input is limited to Unreal Engine 5, or whether the studio’s voice carries through to the AI-heavy Unreal Engine 6—given Nowakowski’s previous statement that the company isn’t “planning to rely on AI making complete games”.
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